Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence -  - Books - Springer Verlag, Singapore - 9789813293373 - September 25, 2020
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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence 2019 edition

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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes.


255 pages, 56 Illustrations, color; 13 Illustrations, black and white; XX, 255 p. 69 illus., 56 illu

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 25, 2020
ISBN13 9789813293373
Publishers Springer Verlag, Singapore
Pages 255
Dimensions 150 × 220 × 10 mm   ·   454 g
Editor Chang, Maiga
Editor Tlili, Ahmed

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