Procedural Storytelling in Game Design -  - Books - Taylor & Francis Ltd - 9781138595316 - March 26, 2019
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Procedural Storytelling in Game Design 1st edition

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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.


392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi

Media Books     Hardcover Book   (Book with hard spine and cover)
Released March 26, 2019
ISBN13 9781138595316
Publishers Taylor & Francis Ltd
Pages 404
Dimensions 240 × 163 × 30 mm   ·   722 g
Language English  
Editor Adams, Tarn
Editor Short, Tanya X.

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